In preparation for the
Game Design Concepts class I'm signed up for this summer (
taught by Ian Schreiber), I'm doing some reading on the topic. This is from
Darius Kazemi's blog:
Tiny Subversions, and is an interesting summary of Ian's GDX talk.
Here are my raw session notes for Ian Schreiber's GDX talk, Duchamp, Pollock, Rohrer: Games as the Next Avant-Garde. This is my best attempt at a transcription of what he said. Any mistakes or misinterpretations are mine and mine alone. My comments are in square brackets.
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