Here are my raw session notes for Ian Schreiber's GDX talk, Duchamp, Pollock, Rohrer: Games as the Next Avant-Garde. This is my best attempt at a transcription of what he said. Any mistakes or misinterpretations are mine and mine alone. My comments are in square brackets.
15 May 2009
In preparation for the Game Design Concepts class I'm signed up for this summer (taught by Ian Schreiber), I'm doing some reading on the topic. This is from Darius Kazemi's blog: Tiny Subversions, and is an interesting summary of Ian's GDX talk.