This page is a bit of organizational work in progress. It is intended to be a page where all posts on selected topics can be quickly referenced.
--- Index of Topics/Titles ---
Battletech
- Sword and Dragon posts
-- Battletech: Sword and Dragon Sessions
- Optimal Armor Distribution in Battletech
Dice
- See also: Probability Distributions
--- Playing Fair with the Chi-Square Test of Homogeneity
--- Index of Topics/Titles ---
Battletech
- Sword and Dragon posts
-- Battletech: Sword and Dragon Sessions
- Optimal Armor Distribution in Battletech
Dice
- See also: Probability Distributions
-- Fair Dice
--- Fair Dice, Unfair Dice, and Dice Rolling Machines--- Playing Fair with the Chi-Square Test of Homogeneity
--- Lucky Dice versus the Water Test
-- Sicherman's Dice
-- Sicherman's Dice
Game Theory
Grinder (posts with miscellaneous content)
-- Information
---- Dice and Information
---- Dice and Information ... So What?
---- More Dice, More Information, but not as much as you think
-- Sicherman's Dice
-- Probability of
Lanchester's Laws
-- Lanchester's Laws and Attrition Modeling, Part I
-- Lanchester's Laws and Attrition Modeling, Part II
-- in Gratuitous Space Battles (Part III), and Blue versus Gray
-- Lanchester's Game
-- My Wikipedia Problem
Miniatures
-- my work: Spiderman,
Point Systems for game balance
-- On the Absuridty of “Battlevalue”
- Conditional Dice Rolls with Partial Information
- Probability Distributions
-- see also: Dice
Squadron Strike
-- Point Values for Squadron Strike
Grinder (posts with miscellaneous content)
-- Information
---- Dice and Information
---- Dice and Information ... So What?
---- More Dice, More Information, but not as much as you think
-- Sicherman's Dice
-- Probability of
Lanchester's Laws
-- Lanchester's Laws and Attrition Modeling, Part I
-- Lanchester's Laws and Attrition Modeling, Part II
-- in Gratuitous Space Battles (Part III), and Blue versus Gray
-- Lanchester's Game
-- My Wikipedia Problem
Miniatures
-- my work: Spiderman,
Point Systems for game balance
-- On the Absuridty of “Battlevalue”
Probability
-- Games and Reality are Probably Different, Part 1
-- Games and Reality are Probably Different, Part 2
-- Games and Reality are Probably Different, Part 3
- Conditional Dice Rolls-- Games and Reality are Probably Different, Part 2
-- Games and Reality are Probably Different, Part 3
- Conditional Dice Rolls with Partial Information
- Probability Distributions
-- see also: Dice
-- Dice Distributions
--- Exloding D6
--- Exploding D10
--- Levi's Double Dice
--- Math of 2DX Dice Systems
-- Birnbaum-Saunders Distribution
--- Metal Fatigue
--- Exloding D6
--- Exploding D10
--- Levi's Double Dice
--- Math of 2DX Dice Systems
-- Birnbaum-Saunders Distribution
--- Metal Fatigue
Squadron Strike
-- Point Values for Squadron Strike