11 August 2015

19 December 2014

Megabots: Not Funded

Megabots: Giant Fighting Robots - an unsuccessful Kickstarter project to develop arena style robot combat.

So of course I just had to share it. :-)


07 August 2014

Ludology Podcast

Ludology PodcastI have recently discovered the Ludology Podcast, which has serious discussions about what makes things work, including a bit of informal probability. If you have any interest in game design, it's definitely worth checking out.

17 July 2014

New Dice to Move your Mice

I've going to have to get some of these for my collection, because dice!

More info at The Dice Lab.

Visit +Henry Segerman for more mathy goodness. :-) 

07 December 2012

Levi's Double Dice

Just a quickie - On the new G+ Gamecraft community (and communities are brand new) Levi Kornelsen asks the following:
Okay, so, dice mechanic thing; kind of a "little idea" I keep playing with.Consider a character with skills like those in Skyrim - so, ranging generally from 15 - 30 to start, and up to near 100.Now, imagine you roll 2d10, and read them as percentile both ways.  So, 9,2 is 29 AND 92.If you succeed (roll skill or less) one way of reading?  Partial success.  If you do it both ways?  Complete success.How does that hit you, overall?  Gimmicky or good?#rpg    #roleplaying   #rpggames  

And here is what the cumulative distribution if Partial and Complete success looks like, assuming you need to roll your skill level or less, and "00" is both "0" and "100":

That's it --- I said it was a quickie!
Edit: Maybe the chart title should be "2D10 Double-Dice". Oh well ...

21 September 2012

The Grinder - September 2012

The most recent of my collection of miscellaneous articles, which were found in my refrigerator on return from vacation.

--- --- --- The Grinder --- September 21, 2012 --- --- ---

A little bit of Battletech history from a Mechwarrior Online interview with Jordan Weisman (source 1, 2):
MWO: What was your inspiration to create BattleTech?
Jordan Weisman: I had seen images and model kits from the Japanese shows Macross, Southern Cross, and Crusher Joe. I loved the visuals but wanted to create a story for them in which the Mechs where only machines, but machines that their pilots imbued with personality like we do with our warplanes, tanks, and even cars. I wanted to adapt these wonderful machines to setting that was born from Western tradition, in this case a retelling the Roman Successor States. And most of all, I wanted to create a game which merged the reality of tank warfare with the sci-fi/fantasy of giant suits of armor.
Emphasis added: I never knew about the historical reference to the fall of Rome. Parts of the Battletech universe story line makes more sense to me now (not much more sense, but hey, it's Battletech).

image: From The Warp
Painting Pink - From the Warp -- A nice little tutorial on an often misunderstood color. -->

(Some of you may recall my own misadventure with this lovely hue.)

From WIRED: An interview with Jon Peterson, author of Playing at the World.  I want.

Web site for the book, and the Amazon page.

From Technology Review:

There might be some studying in my future, if I want figure this one out.

And now it's time to go clean out the 'Fridge, and maybe shave.