Describing the probabilities of landing on each square as a Markov process is useful information, and you might easily use that to improve your play, but it doesn't describe the actual progress of the game. Unlike Candyland, Monopoly isn't about what square you are on and getting to the end, it's about accumulating wealth. ALL the wealth. A full description of how this works in Monopoly would be quite long, but we might learn a bit by constructing a much simpler sort of game which just keeps track of wealth.


"Now what?", you say. I created a really boring game that no one would ever play. Let's make the game, which I will now refer to as "Monopoly-Walk", a little more complicated by adding or changing some rules that make it a little bit more like the original Monopoly:
1) Let each player start with $2000.
2) Let each player gain $20 per turn.
3) On each turn both players randomly give each other a randomly determined amount of money between 0% and 6% of the other player's wealth.
4) When one player controls all the wealth, the game is over.
Rules #1 and #2 are similar to Monopoly; each player starts with equal wealth, and gain wealth over time. My version has a fixed income every turn for simplicity.
Rule #3 is our random walk, but this time it's different, because if one player gains greater wealth the other will probably end up paying them more money. Neither player starts with any advantage, but sooner or later one player gains a big advantage. This is a big simplification from the original game, but it still captures the essential element of Monopoly: THE RICH GET RICHER.
Rule #4 is identical to our original Monopoly game.

In this example the players are nearly equal in wealth for the first 60 turns (difference is ~0), but then player 2 gains a small advantage which eventually leads to a win about turn 125.
Here is the spreadsheet I used to create the plots: Monopoly2.xls. You can try adjusting the starting values and see how that changes the game (See my comments for more explanation). If you don't want to try that, here are some more plots you can look at to get a better idea what is going on.







You can see here that the game usually remains somewhat "flat" at first, with no big swings in wealth. Later one, when one player has more than a tiny advantage, that advantage quickly translates into a win. Let's think a bit more about the remaining differences between this simple game and Monopoly. Monopoly has properties which must be purchased, thus reducing a player's wealth. The properties give small rent payments at first, but later on are developed (also reducing wealth) to allow greater rents, earning the owner a greater share of the other player's money on future turns. These things are a delaying effects between first acquiring wealth and turning that wealth into higher rents, and so the game remains essentially random for a longer time before one player gains a decisive advantage. Monopoly also has "taxes" that remove wealth from a player and the total wealth available in the game. This serves as another sort of delay to a player gaining that decisive advantage. These taxes also add additional randomness, making the game even less predictable. Add in three or more players and gentle random walk turns into a wild roller-coaster ride governed by luck and player moxie.
So that's my angle on the game Monopoly. I doubt it will help anyone play better, but it may allow the opportunity to appreciate a different sort of mathematical process, one that also happens to be a lot of fun.
PS: If one reader would try my spreadsheet and report success or failure, that would be appreciated.
4 comments:
This is actually pretty interesting to look at as an econ major. When you think about real world competition among firms one small advantage in technology or quality can increase the firm's market share tremendously. Part of the reason why the big firm that have already won the race long ago stay big for a long time.
Yes, it is interesting to think about what this represents in the real world too. It might be fun to give one player a small (maybe very small) advantage in the money gained - perhaps representing better play - and see how this translates into a higher winning percentage in the face of random variation.
Yeah the spreadsheet works great
Thanks, that's good to know. There will be more.
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