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Mixed strategies in game theory fascinate me. The basic premise of a mixed strategy is that sometimes there is no Nash equilibrium, no single choice of strategies between two players that is always the best either can do, without cooperation or coordination of the other player. In these cases there is still an equilibrium, but it exists as a random mix between two (maybe more) choices for each player.
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I have a proposition, an agenda for this blog that I am working towards, and I have most of the pieces in place to start discussing it seriously: I think mixed strategies can help describe how people actually play games, and how well they play them.
Typical game theory examples are usually very simple, there are generally 2 or 3 strategies and one of them might be the best (optimal). Games we like to play are not so simple. Consider that a player of boardgame (or card game, or a sport) might have multiple strategies, multiple moves for each piece on the board, and the total number of choice might be very large. Finding the best move might not be a trivial problem (a topic for another day).
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Information leads to opportunity for good choice, and good choices lead to good play. Player skill might be interpreted as the ability to take advantage of the available information and choose better strategies. So here is the conclusion of this ramble: Information is a statistically measurable quantity, so it should be possible to consider how much information is available to a player and how well they are able to make use of it (how much better than random). What I'm working towards here is (I think) a statistical measure called a likelihood ratio. A trivial example might be a game with two choices, one winning and the other losing, and the player must use some information to guess the winning choice. The random (blind) player will win 50% of the time, but the informed (yet imperfect) player should win more often than that, let’s say 75% of the time. The likelihood ratio would then be 0.75/0.50 = 1.5.
2 comments:
A mixed strategy can be nash. A strategy that isn't mixed is called a pure strategy, so you can have both pure strategy nash equilibrium or mixed strategy nash equilibrium.
I think you're right on the money about how mixed strategies are really how people play games.
Oops ... yes, I meant that a Nash equilibrium might not exist as a pure strategy, but will as a mixed strategy. Thanks for keeping me honest.
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