08 January 2011

The Grinder

Carefully selected links, ground into a Truely Gritty substance (watching The Duke right now).
from Doghouse Diaries


Battlestar Galactica versus Lanchester's Squared Law ... from the The Dog House Diaries webcomic.

Blogs of War - a list of Wargaming blogs with 951 993 entries so far. You might find something you like. You might have a hard time not finding something you like.

From Pulsipher Boardgame Design, some comments on the value of playtesting: "Most players are not like us"

IO9: You might think something like this could only exist in a game ...
The manufacturer will not stand behind it.

From Vi Hart: Sick Number Games


Generating random numbers is a deep subject. Check out this free book to see how deep.

Game in the Brain: Nikolas comments on the Purpose of Realism in Games.

XKCD: Explorers

I put in my two-bits on Dice and Information (1,2,3), here's a great article about the information in a coin toss, from Tom Moertel's Blog:

That's all for this session. (I'm almost out of movie too, just the final shootout left.)
GBR Giant Battling Robots Favicon

3 comments:

Steven Satak said...

Wow, they were actually going to try that with a trimotor? Sure, they might get to 400 mph. Briefly, before the wings ripped right off.

You can tell the battle between raw propulsive power and streamlining had not yet begun; that Tin Goose could reach 400 mph, all right. In a terminal dive. It would shed those excess wings and engines and landing gear in the process, of course.

Then again, it's not the downward speed that kills ya, it's that sudden stop at the end.

Dan Eastwood said...

In my rock-climbing days I was never bothered by heights or the fear of falling, but the thought of that sudden stop - yeah, that was always a bit troublesome. ;-)

You can follow the links at IO9 to some more interesting rocket-assisted planes.

Brian said...

That YouTube video is just sick. Kinda makes me want to jump back into Project Euler...