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Deal or No Deal is a game show where the contestant first picks one from among many briefcases. Most of the cases contain a small amount of money, a few contain a lot. The contestant knows the "list" of amounts that are inside the cases, but not which case contains what amount. After picking the first case, the contestant gets to open a series of other cases and learn what is inside. With each opened case the contestant gets an offer; they can trade their case for what is offered, or after they open all the other cases
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Let's pretend I am playing and start with 10 briefcases. One contains $1,000,000 and the nine others contain $1 each (we could vary this like the game, but I am simplifying). Not knowing any better, I pick a case randomly, and I have an expectation of a 1-in-10 chance it contains $1,000,000. Next, Howie lets me open 6 other cases (skipping the offers). If I am lucky and none of those 6 contain the $1,000,000 amount, then 4 cases remain and one contains the big money. If I could pick one randomly NOW, there is a 1-in-4 chance it would be the $1,000,000 case, BUT that does not change the odds for my original pick. My first pick is still a 1-in-10 chance, but the other 3 are now 1-in-4 chance(s). The difference is now I know more than I did at the start; I now know 6 cases that do not contain the big money, and this information changes the value of the remaining cases.
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See The Monty Hall page for a nice online demonstration. One more thing: Howie Mandel is no Monty Hall (sorry Howie).
3 comments:
i like that mathamtical problem, and so often seen and dealt with wrong.
:)
I think this fundamentally different from the Monty Haul Problem. Instead of the host revealing a sure loser while the contestant looks for a winner, in "Deal or No Deal" the contestant is looking for goats and Howie makes no guarantees.
To pose the problem backwards: what's the difference between the single briefcase you can't pick and all the ones you don't pick?
When a door or a briefcase is opened, there is more information about the remaining choices. The difference is that Monty Hall always reveals a "goat", and Howie may or may-not reveal a goat. In either case the expected value of the remaining door/briefcases changes. In the MHP the value of the remaining door always increases, but in DND the value of the remaining briefcases may go either way. Both are examples of conditional expected value - conditional on the new information that is revealed.
That doesn't mean the two games are the same, though I have seen Howie offer a contestant the Monty Hall choice; to swap the original briefcase with the other remaining unopened case. In this instance (but not in general) the expected value of the other case was greater than the original, and they should have switched (but didn't).
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