tag:blogger.com,1999:blog-3055805266991720601.post6107273330009771848..comments2024-01-18T08:49:58.743-06:00Comments on Giant Battling Robots: Go with the FlowDan Eastwoodhttp://www.blogger.com/profile/14105563883467108602noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3055805266991720601.post-66713549333824793462010-01-25T07:10:00.251-06:002010-01-25T07:10:00.251-06:00My first thought was about flow when I am playing,...My first thought was about flow when I am playing, and how flow can occur in simple games when you play with a well matched opponent.Dan Eastwoodhttps://www.blogger.com/profile/14105563883467108602noreply@blogger.comtag:blogger.com,1999:blog-3055805266991720601.post-37360635388513517862010-01-23T10:36:19.185-06:002010-01-23T10:36:19.185-06:00Flow is an easy goal to aim for but difficult to a...Flow is an easy goal to aim for but difficult to achieve. Designing with it in mind will quickly lead you into the realm of dynamic difficulty adjustment. <br />Jenova Chen's thesis and its corresponding game is a popular example of an approach to dealing with this. <br /><br />http://www.jenovachen.com/flowingames/thesis.htm<br /><br />On the flip side, saying that a good game supports flow is a little similar to saying a good painting is one people like to look at. The idea implicit with Chen's thesis and similar is that longer play time is a value positive quality. An easy concern to dismiss on its face. As an ideal quality it becomes quickly problematic as it works much better at supporting commercial value than cultural or artistic merit. Think of arcade games, WoW, and the nonsensical leader boards that xBox live required Jonathan Blow to put in "Braid".<br /><br />Of couse. If your games aren't "fun", who's going to play them anyway?...Ian Bellomyhttps://www.blogger.com/profile/14710150238210407619noreply@blogger.comtag:blogger.com,1999:blog-3055805266991720601.post-58770264380355879912010-01-15T14:03:42.470-06:002010-01-15T14:03:42.470-06:00I'll have to go away and think about this a bi...I'll have to go away and think about this a bit more and probably write something for my blog later. The subject is interesting, but a mite too close to what I do for a living, and I hate bringing work home with. Actually, hate is too strong a word. I leave work stuff at work. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.com